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Unit Guide
» Drop-Ship Epsilon
» FTA Collector
» Blade Scout
» Interceptor
» Advocate
» Da Vinci
» Turbine Copter
» Gamma Cruiser
» Hazard Chopper
» Black Condor

Drop-Ship Epsilon

The FTA Drop-Ship conducts all unit and structure replication for Free Trade Alliance commanders. It is the most valuable ship available and once destroyed it cannot be replaced. Protect it at all costs. FTA Drop-Ships have heavy armor and can withstand a barrage of hits, but it is best to keep it out of harm's way if at all possible. If lost, all unit and structure replication will come to a halt.

Cost: 0 Build Time: 0s
Power Output: +100 Tech Req: None
Allows: FTA Collector Class: Drop-Ship
Function: Unit and structure replication Armor: 3500
Good For: Building a base and army Speed: 250kpq
Counter With: Any offensive unit Damage Yield: N/A
Primary Instrument: Replication Buffer Hover Distance: High
Secondary Instrument: N/A Can Deploy: Yes
 

FTA Collector

An FTA Collector is the standard resource collector for the Free Trade Alliance. Collectors carry out the necessary task of gathering resources to fund the army. Although faster than their Globex counterpart, they are defenseless. FTA Collectors can only carry $400 worth of resource per trip, so putting the Drop-Ship next to the closest resource is recommended. Please do note that it takes 15 seconds for the FTA Collector to completely process the resource to the full amount of $400. If your Drop-Ship is too close to the resource, then you won't collect the full amount per trip.

Cost: 1300 Build Time: 20s
Power Consumption: 0 Tech Req: Drop-Ship
Allows: Blade Scout, Turbine Class: Resource collector
Function: Resource collection Armor: 450
Good Against: Resource pods Speed: 700kpq
Counter With: Any offensive unit Resource Capacity: 400
Primary Weapon: N/A Hover Distance: Medium
Secondary Weapon: N/A Can Deploy: No
 

Blade Scout

The Blade Scout is a fast scouting ship that can cover ground faster than heavy cruisers. For combat purposes, the Blade Scout is not the best choice. It has low armor and its flak cannon causes minimal damage. However, Blade Scouts are the first available unit and the only choice for defense before a radar has been built. Due to its mobility, it may be able to evade enemy fire for a time and even draw off attackers from more important structures and units. The Blade Scout specializes in shooting down incoming LRM's.

Cost: 500 Build Time: 15s
Power Consumption: 0 Tech Req: FTA Collector
Allows: N/A Class: Scout
Function: Light offense and basic air defense Armor: 150
Good Against: High flying units and LRM's Speed: 1400kpq
Counter With: Offensive units Damage Yield: 20
Primary Weapon: Flak cannon Hover Distance: Low
Secondary Weapon: N/A Can Deploy: No
 

Interceptor

The Interceptor is a medium class offensive unit that can overwhelm enemies when used in clusters. By itself, the Interceptor is not a significant threat. It produces medium damage with its primary weapon and packs slightly more armor than the Blade Scout. However, a group of Interceptors can take down most defenses and wreak havok on an improperly defended base.

Cost: 800 Build Time: 20s
Power Consumed: 0 Tech Req: Radar Tower
Allows: N/A Class: Tank
Function: Medium offense Armor: 200
Good Against: Low and medium flying units Speed: 1200kpq
Counter With: Defense turrets and bombers Damage Yield: 20 x 2
Primary Weapon: Twin plasma disruptors Hover Distance: Low
Secondary Weapon: N/A Can Deploy: No
 

Advocate

Advocates are a mobile FTA cannon. They are better armored than Interceptors and deliver far supperior damage. A few properly placed Advocates can ensure a base's security against attacks by any low hovering ships. On the down hill side, Advocates cannot target high flying units, allowing enemy Turbine Copters to fly unhindered above.

Cost: 1200 Build Time: 20s
Power Consumed: 0 Tech Req: Radar Tower
Allows: N/A Class: Defensive Cannon
Function: Defensive Unit Armor: 400
Good Against: Most units and structures Speed: 450kpq
Counter With: Bombers and swarms of offensive units Damage Yield: 60
Primary Weapon: Plasma cannnon Hover Distance: Low
Secondary Weapon: N/A Can Deploy: No
 

Da Vinci

Da Vinci is a science vessel that can repair damaged units and structures. While it has no attack capabilities, the Da Vinci can prove invaluable if the Drop-Ship and other expensive structures start to take heavy damage. The Da Vinci's burst-based replicator allows it to repair all units and structures within a small proximity, as well as repairing itself if damaged.

Cost: 1500 Build Time: 20s
Power Consumption: 0 Tech Req: Radar Tower
Allows: N/A Class: Science vessel
Function: Repairing units and structures Armor: 500
Good Against: Units needing repair Speed: 640kpq
Counter With: Any offensive unit Repair Yield: 35bpm
Primary Instrument: Burst-based replicator Hover Distance: Medium
Secondary Instrument: N/A Can Deploy: Yes
 

Turbine Copter

Turbine Copters are a standard high flight bomber class that can inflict severe damage on their targets. Though lightly armored, Turbine Copters drop a high-temperature plasma torpedo that can smash most ground units and inflict heavy damage on structures. The main problem with Turbine Copters is that they require a Copter Station to reload, so they cannot do all of the combat themselves.

Cost: 1200 Build Time: 20s
Power Consumed: 0 Tech Req: Copter Station
Allows: N/A Class: Bomber
Function: Bomber Armor: 150
Good Against: Low flying units and structures Speed: 1450kpq when armed
Counter With: Blade Scouts, Flak Turrets, other Anti-Air Weaponry Damage Yield: 160
Primary Weapon: High-temperature plasma torpedo Hover Distance: High
Secondary Weapon: N/A Can Deploy: No
 

Gamma Cruiser

Gamma Cruisers are heavily armored ships that devastate enemy forces by firing plasma torpedoes. The heavy armor of a Gamma Cruiser allows it to take down several enemies before being in any real danger. The high damage inflicted by the Gamma Cruiser's plasma torpedoes can destroy low-armor ships with no prior damage. However, some caution is required when handling these elite ships, as there is always a large amount of money funding them. Gamma Cruisers cannot target high flying units, so they are susceptible to attacks from above.

Cost: 2200 Build Time: 35s
Power Consumed: 0 Tech Req: Copter Station
Allows: N/A Class: Cruiser
Function: Heavy offense Armor: 1000
Good Against: Low and med. flying units Speed: 650kpq
Counter With: Turbine copters and other cruisers Damage Yield: 75
Primary Weapon: Plasma torpedo Hover Distance: High
Secondary Weapon: N/A Can Deploy: No
 

Hazard Chopper

The Hazard Chopper will drop a payload of radioactive explosives that can lay waste to slow moving ground units and structures. It is supperior to its Turbine Copter counterpart for offensive and invasion uses, but pales in comparison for standard base defenses since the debrie it causes will damage all units and structures in the viscinity, including your own.

Cost: 1600 Build Time: 25s
Power Consumption: 0 Tech Req: Mammoth Turbine
Allows: N/A Class: Bomber
Function: Advanced Bomber Armor: 400
Good Against: Multiple stationary targets Speed: 1200kpq when loaded
Counter With: Anti-air weaponry Damage Yield: 200
Primary Weapon: Radioactive Explosives Flight Distance: High
Secondary Weapon: N/A Can Deploy: No
 

Black Condor

BC-45 aka Black Condor is a high flying ship that specializes in reconnaissance missions. Because most of its missions rely on reconnaissance, BC-45 units have been outfitted to detect enemy cloaks. Once BC-45 finds an enemy cloak, it can disable the cloak using its primary weapon. Black Condor's disruptive torpedo can also undeploy any currently deployed enemy ships, including Drop-Ships. Black Condor's high altitude keeps it well away from the attack radius of most enemy units and structures, though it can be attacked by other BC-45's.

Cost: 2500 Build Time: 40s
Power Consumption: 0 Tech Req: Cloak
Allows: N/A Class: Spy Plane
Function: Reconnaissance and cloak detection Armor: 150
Good Against: Drop-ships, cloaks, stationary units and structures Speed: 1500kpq
Counter With: Another BC-45 Damage Yield: 40
Primary Weapon: Disruptive torpedo Flight Distance: Very high
Secondary Weapon: Flak cannon Can Deploy: No
Max Quantity: 4
 


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