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Structure
» Milanos
» Rotiris
» Sios
» Etros
» Atanos
» Sotirus
» Stamato Trap
» Agathon Uplink
» Techton
» Transport Gate
» Quantum Gate

Milanos

Milanos fusion generator is the first and only power plant available to Globex. Providing far more power than the Turbine does for the FTA, milanos does not need a heavy replacement. Replicating two should be sufficient for all early power needs.

Cost: 600 Build Time: 15s
Power Output: +600 Tech Req: Payatos
Allows: Rotiris, Sios Class: Power facility
Function: Power generation Armor: 400
Good For: Providing power Speed: 0 (stationary)
Counter With: Offensive units Damage Yeild: N/A
Primary Weapon: N/A Hover Distance: 0 (ground)
Secondary Weapon: N/A Can Deploy: No
 

Rotiris

A Rotiris is the first defensive structure available to Globex commanders. It causes slightly more damage than the Forsydon, but has much higher armor for a minimial cost and power consumption. If the enemy is sending Turbine copters to destroy your base, the Rotiris is the only choice for a good defense early on.

Cost: 500 Build Time: 15s
Power Consumed: -100 Tech Req: Milanos
Allows: N/A Class: Turret
Function: Defensive structure Armor: 500
Good Against: Most basic units Speed: 0 (stationary)
Counter With: Bombers and cruisers Damage Yeild: 30
Primary Weapon: Stream rockets Hover Distance: 0 (ground)
Secondary Instrument: N/A Can Deploy: No
 

Sios

The Sios Complex provides all radar capabilities to Globex. Without a Sios, your troops will be blind to incoming attacks and you will not be able to locate enemy units and structures on the map display. This structure is vital to any commander's ability to deploy their troops and defend their base.

Cost: 1000 Build Time: 30s
Power Consumed: -300 Tech Req: Milanos
Allows: Tryphon, Agomenmon, Etros Class: Radar facility
Function: Allows radar Armor: 400
Good For: Lack of radar facility Speed: 0 (stationary)
Counter With: Any offensive unit Damage Yeild: N/A
Primary Weapon: N/A Hover Distance: 0 (ground)
Secondary Instrument: N/A Can Deploy: No
Max Allowed: 1
 

Etros

Etros repair bay will repair nearby units and structures with its repair beam. Although it cannot repair multiple units as the Da Vinci, it has a larger radius to compensate and repairs faster. In addition, Etros serves as a reloading station for Sentos on their way to transport replacement rockets to Crysentos.

Cost: 1500 Build Time: 25s
Power Consumption: 200 Tech Req: Sios
Allows: Bowgerus, Sentos, Atanos, Sotirus Class: Repair bay
Function: Repairing nearby units and structures Armor: 450
Good Against: Units and structures needing repair Speed: 0 (stationary)
Counter With: Any offensive unit Damage Yield: N/A
Primary Instrument: Replication Beam Hover Distance: 0 (ground)
Secondary Instrument: N/A Can Deploy: No
 

Atanos

Atanos tower generates a destructive beam that can penetrate the thickest armor. The tower has been refered to by the troops as a death tower because of its lethal tendencies to kill any basic unit with a single shot. Unfortunately the tower takes a while to recharge for another burst, so it is succeptible to swarms of weaker offensive units more so than a single strong unit such as the Advocate.

Cost: 2000 Build Time: 25s
Power Consumption: -300 Tech Req: Etros
Allows: N/A Class: Defense tower
Function: Advanced defense Armor: 1000
Good Against: Most units Speed: 0 (stationary)
Counter With: Swarms of offensive units and bombers Damage Yield: 200
Primary Weapon: Beam-based Hover Distance: 0 (ground)
Secondary Weapon: N/A Can Deploy: No
 

Sotirus

The Sotirus Scrambler will disrupt the frequencies of SDF's satilite scanners that probe the various sectors of saltus for traces the super and mega weapons that Globex can build. Without the scrambler, SDF would be alert to any Globex commander's actions and take immediate action to stop their usage of banned weapons. Once a scrambler is up, you can begin building super and mega weapons.

Cost: 1500 Build Time: 20s
Power Consumption: -300 (deployed) Tech Req: Etros
Allows: Agathon Uplink, Techton, Quantum/Transport Gate Class: Trap
Function: Disruption of SDF illegal weapons sensors Armor: 800
Good For: Building mega/super weapons Speed: 0 (stationary)
Counter With: Any offensive unit Damage Yield: N/A
Primary Instrument: Frequency disruptor matrix Hover Distance: 0 (ground)
Secondary Instrument: N/A Can Deploy: Yes
Max Quantity: 1
 

Stamato Trap

The Stamato Trap allows a distortion of time that can speed up your own units and slow down enemy units. This can be incredibly useful for speeding up the charging rate for your super and mega weapons to allow you to compete with the FTA apostle. However, do not allow one of your own Stamato Traps to be destroyed as it may have some severe side effects.

Cost: 2500 Build Time: 30s
Power Consumption: -400 (deployed) Tech Req: Agomenmon
Allows: N/A Class: Temporal Trap
Function: Distorting time Armor: 500
Good Against: Friendly units and structures Speed: 0 (stationary)
Counter With: Bombers and cruisers Damage Yield: N/A
Primary Instrument: Temporale wave amplifier Hover Distance: 0 (ground)
Secondary Weapon: N/A Can Deploy: Yes
Max Allowed: 2
 

Agathon Uplink

The Agathon Uplink will allow a Globex commander to order strikes by Agathons and Evangelos bombers. Keep the uplink well protected to ensure you do not lose communication with the pilots of these powerful bombers, their payloads may decide the fate of your base and your men.

Cost: 3000 Build Time: 40s
Power Consumption: -500 Tech Req: Sotirus Scrambler
Allows: Agathon, Evangelos Class: Uplink
Function: Super weapon Armor: 800
Good For: Calling in Agathon bombers Speed: 0 (stationary)
Counter With: Any offensive unit Damage Yield: N/A
Primary Weapon: N/A Hover Distance: 0 (ground)
Secondary Weapon: N/A Can Deploy: No
Max Allowed: 1
 

Techton

A Techton is the ultimate weapon at the disposal of any Globex commander. Once fully charged, the techton can create a temporal rift over a fairly large area, disfiguring and destroying almost any unit and structure within the radius. The area afterwards is plauged with temporal debrie and distortion, generating additional damage to any unit or structure left intact.

Cost: 4000 Build Time: 50s
Power Consumption: -700 Charge Time: 4m
Class: Mega-weapon Tech Req: Sotirus
Function: Mega-weapon Armor: 1000
Good Against: Everything Speed: 0 (stationary)
Counter With: Offensive units Damage Yield: 1000+
Primary Function: Temporal rift generation Hover Distance: 0 (ground)
Allows: Quantum Singularity Can Deploy: No
Max Allowed: 1
 

Transport Gate

Transport gates are a quick way to transport units between nearby sectors. Do not allow them to be destroyed though, as you may find your main force cut off from your base if you do.

Cost: 2500 Build Time: 30s
Power Consumption: -500 Tech Req: Sotirus
Allows: N/A Class: Warp gate
Function: Transport between sectors Armor: 800
Good Against: Need for sector transport Speed: 0 (stationary)
Counter With: Bombers and offense units Damage Yield: N/A
Primary Weapon: N/A Hover Distance: 0 (ground)
Secondary Weapon: N/A Can Deploy: Yes
Max Allowed: 1
 

Quantum Gate

Among all the structures that can be built, the Quantum Gate is the most valuable. A Quantum Gate will grant units safe passage into the future and back to the present. What makes the Quantum Gate so valuable is that when the Drop-Ship is sent through the gate into the future, more advanced units can be built in the future and sent back to the present. Quantum Gates work both ways, as units can be sent to the future and back to the past. Keep the Quantum Gate well protected, as it is not only expensive, it can also leave units stranded in another time period if destroyed.

Cost: 2500 Build Time: 30s
Power Consumption: -500 Tech Req: Sotirus
Allows: N/A Class: Time machine
Function: Time travel Armor: 800
Good Against: Need for temporal transport Speed: 0 (stationary)
Counter With: Bombers and offense units Temporal Distance: 50yrs
Primary Weapon: N/A Hover Distance: 0 (ground)
Secondary Weapon: N/A Can Deploy: Yes
Max Allowed: 1
 


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