| Milanos |
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Milanos fusion generator is the first and only power plant available to Globex.
Providing far more power than the Turbine does for the FTA, milanos does not
need a heavy replacement. Replicating two should be sufficient for all early
power needs.
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Cost: 600
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Build Time: 15s
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Power Output: +600
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Tech Req: Payatos
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Allows: Rotiris, Sios
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Class: Power facility
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Function: Power generation
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Armor: 400
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Good For: Providing power
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Speed: 0 (stationary)
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Counter With: Offensive units
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Damage Yeild: N/A
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Primary Weapon: N/A
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Hover Distance: 0 (ground)
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Secondary Weapon: N/A
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Can Deploy: No
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| Rotiris |
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A Rotiris is the first defensive structure available to Globex commanders.
It causes slightly more damage than the Forsydon, but has much higher armor
for a minimial cost and power consumption. If the enemy is sending Turbine
copters to destroy your base, the Rotiris is the only choice for a good
defense early on.
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Cost: 500
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Build Time: 15s
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Power Consumed: -100
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Tech Req: Milanos
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Allows: N/A
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Class: Turret
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Function: Defensive structure
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Armor: 500
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Good Against: Most basic units
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Speed: 0 (stationary)
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Counter With: Bombers and cruisers
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Damage Yeild: 30
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Primary Weapon: Stream rockets
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Hover Distance: 0 (ground)
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Secondary Instrument: N/A
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Can Deploy: No
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| Sios |
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The Sios Complex provides all radar capabilities to Globex. Without a Sios,
your troops will be blind to incoming attacks and you will not be able to
locate enemy units and structures on the map display. This structure is
vital to any commander's ability to deploy their troops and defend their
base.
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Cost: 1000
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Build Time: 30s
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Power Consumed: -300
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Tech Req: Milanos
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Allows: Tryphon, Agomenmon, Etros
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Class: Radar facility
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Function: Allows radar
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Armor: 400
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Good For: Lack of radar facility
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Speed: 0 (stationary)
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Counter With: Any offensive unit
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Damage Yeild: N/A
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Primary Weapon: N/A
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Hover Distance: 0 (ground)
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Secondary Instrument: N/A
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Can Deploy: No
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Max Allowed: 1
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| Etros |
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Etros repair bay will repair nearby units and structures with its repair beam.
Although it cannot repair multiple units as the Da Vinci, it has a larger
radius to compensate and repairs faster. In addition, Etros serves as a
reloading station for Sentos on their way to transport replacement rockets
to Crysentos.
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Cost: 1500
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Build Time: 25s
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Power Consumption: 200
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Tech Req: Sios
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Allows: Bowgerus, Sentos, Atanos, Sotirus
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Class: Repair bay
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Function: Repairing nearby units and structures
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Armor: 450
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Good Against: Units and structures needing repair
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Speed: 0 (stationary)
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Counter With: Any offensive unit
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Damage Yield: N/A
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Primary Instrument: Replication Beam
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Hover Distance: 0 (ground)
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Secondary Instrument: N/A
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Can Deploy: No
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| Atanos |
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Atanos tower generates a destructive beam that can penetrate the thickest armor.
The tower has been refered to by the troops as a death tower because of its
lethal tendencies to kill any basic unit with a single shot. Unfortunately the
tower takes a while to recharge for another burst, so it is succeptible to
swarms of weaker offensive units more so than a single strong unit such as
the Advocate.
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Cost: 2000
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Build Time: 25s
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Power Consumption: -300
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Tech Req: Etros
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Allows: N/A
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Class: Defense tower
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Function: Advanced defense
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Armor: 1000
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Good Against: Most units
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Speed: 0 (stationary)
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Counter With: Swarms of offensive units and bombers
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Damage Yield: 200
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Primary Weapon: Beam-based
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Hover Distance: 0 (ground)
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Secondary Weapon: N/A
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Can Deploy: No
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| Sotirus |
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The Sotirus Scrambler will disrupt the frequencies of SDF's satilite scanners
that probe the various sectors of saltus for traces the super and mega weapons
that Globex can build. Without the scrambler, SDF would be alert to any Globex
commander's actions and take immediate action to stop their usage of banned
weapons. Once a scrambler is up, you can begin building super and mega weapons.
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Cost: 1500
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Build Time: 20s
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Power Consumption: -300 (deployed)
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Tech Req: Etros
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Allows: Agathon Uplink, Techton, Quantum/Transport Gate
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Class: Trap
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Function: Disruption of SDF illegal weapons sensors
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Armor: 800
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Good For: Building mega/super weapons
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Speed: 0 (stationary)
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Counter With: Any offensive unit
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Damage Yield: N/A
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Primary Instrument: Frequency disruptor matrix
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Hover Distance: 0 (ground)
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Secondary Instrument: N/A
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Can Deploy: Yes
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Max Quantity: 1
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| Stamato Trap |
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The Stamato Trap allows a distortion of time that can speed up your own
units and slow down enemy units. This can be incredibly useful for speeding
up the charging rate for your super and mega weapons to allow you to compete
with the FTA apostle. However, do not allow one of your own Stamato Traps to
be destroyed as it may have some severe side effects.
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Cost: 2500
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Build Time: 30s
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Power Consumption: -400 (deployed)
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Tech Req: Agomenmon
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Allows: N/A
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Class: Temporal Trap
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Function: Distorting time
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Armor: 500
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Good Against: Friendly units and structures
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Speed: 0 (stationary)
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Counter With: Bombers and cruisers
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Damage Yield: N/A
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Primary Instrument: Temporale wave amplifier
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Hover Distance: 0 (ground)
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Secondary Weapon: N/A
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Can Deploy: Yes
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Max Allowed: 2
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| Agathon Uplink |
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The Agathon Uplink will allow a Globex commander to order strikes by Agathons
and Evangelos bombers. Keep the uplink well protected to ensure you do not
lose communication with the pilots of these powerful bombers, their payloads
may decide the fate of your base and your men.
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Cost: 3000
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Build Time: 40s
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Power Consumption: -500
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Tech Req: Sotirus Scrambler
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Allows: Agathon, Evangelos
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Class: Uplink
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Function: Super weapon
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Armor: 800
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Good For: Calling in Agathon bombers
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Speed: 0 (stationary)
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Counter With: Any offensive unit
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Damage Yield: N/A
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Primary Weapon: N/A
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Hover Distance: 0 (ground)
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Secondary Weapon: N/A
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Can Deploy: No
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Max Allowed: 1
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| Techton |
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A Techton is the ultimate weapon at the disposal of any Globex commander.
Once fully charged, the techton can create a temporal rift over a fairly
large area, disfiguring and destroying almost any unit and structure within
the radius. The area afterwards is plauged with temporal debrie and distortion,
generating additional damage to any unit or structure left intact.
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Cost: 4000
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Build Time: 50s
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Power Consumption: -700
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Charge Time: 4m
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Class: Mega-weapon
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Tech Req: Sotirus
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Function: Mega-weapon
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Armor: 1000
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Good Against: Everything
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Speed: 0 (stationary)
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Counter With: Offensive units
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Damage Yield: 1000+
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Primary Function: Temporal rift generation
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Hover Distance: 0 (ground)
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Allows: Quantum Singularity
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Can Deploy: No
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Max Allowed: 1
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| Transport Gate |
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Transport gates are a quick way to transport units between nearby sectors.
Do not allow them to be destroyed though, as you may find your main force
cut off from your base if you do.
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Cost: 2500
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Build Time: 30s
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Power Consumption: -500
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Tech Req: Sotirus
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Allows: N/A
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Class: Warp gate
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Function: Transport between sectors
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Armor: 800
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Good Against: Need for sector transport
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Speed: 0 (stationary)
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Counter With: Bombers and offense units
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Damage Yield: N/A
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Primary Weapon: N/A
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Hover Distance: 0 (ground)
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Secondary Weapon: N/A
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Can Deploy: Yes
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Max Allowed: 1
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| Quantum Gate |
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Among all the structures that can be built, the Quantum Gate is the most valuable. A Quantum Gate will grant units
safe passage into the future and back to the present. What makes the Quantum Gate so valuable is that when the Drop-Ship
is sent through the gate into the future, more advanced units can be built in the future and sent back to the present.
Quantum Gates work both ways, as units can be sent to the future and back to the past. Keep the Quantum Gate well protected,
as it is not only expensive, it can also leave units stranded in another time period if destroyed.
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Cost: 2500
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Build Time: 30s
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Power Consumption: -500
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Tech Req: Sotirus
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Allows: N/A
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Class: Time machine
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Function: Time travel
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Armor: 800
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Good Against: Need for temporal transport
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Speed: 0 (stationary)
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Counter With: Bombers and offense units
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Temporal Distance: 50yrs
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Primary Weapon: N/A
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Hover Distance: 0 (ground)
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Secondary Weapon: N/A
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Can Deploy: Yes
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Max Allowed: 1
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