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Please note that the description of our titles have changed in order to match our new business plan. More info can be found below: The Quantum Legacy universe will include two titles. The first, "Quantum Legacy: Initial Tactics" is now available as an open pre-beta from our downloads section. The full release will include a complex single player story and a deathmatch multiplayer option. In addition to being a true 3D, cross-platform RTS experience playable within any browser, it will also feature a unique "multi-time" style of gameplay. This innovative feature allows a player to control events in multiple time periods, with changes occuring in the 'past' directly affecting the 'future' states of the level. If you are not sure what we mean and want to experience what could be the next breakthrough in the real-time strategy genre, try our latest pre-beta release via the "Launch Game" menu on the left. The second title (Quantum Legacy: Price of Justice) will feature an even longer single player mode, more advanced multiplayer mode and an ability to support Mods and Total Conversions. We expect this title to be available early next year. Details can be found below.
Quantum Legacy: Price of Justice, Overview: At the core of
Quantum Legacy: Price of Justice, is a cross-platform, modification
capable, Real Time Strategy game. Those who choose to enter its world
will fight for control of one planet split between three time periods.
Single Player Experience: The single player mode is designed to give new users a better understanding of the game, as well as to tell the complex story behind the Quantum Legacy universe. The player takes on the role of the field commander, whose actions and decisions shape both the future and the past of the second planet in the Saltus solar system. The main character in the saga is your "sub-commander" Col. Seth Blair. All major events in the history of the planet revolve around him in some way. You will witness his tragic life and understand your purpose in the history of this world; a history that you will create, destroy, and re-write time and time again.
Multiplayer Experience: In the tradition of standard Real-time Strategy Games, the users will be able to find other players to play online in various multiplayer modes. These include, but are not limited to, Death-match, Team Death-match, and Co-op vs. AI units. Up to 8 opponents can choose to battle for control of one sector on the surface of the planet. As an added twist to the strategy, most of these modes can also be played across multiple time periods simultaneously, creating a unique Real-time Strategy experience never befor seen in any other game of this genre.
Using the brand new "Gen2" 3D engines, the game was designed to be played in a cross platform environment, supporting most operating systems and standard browsers. If the browser mode is chosen, no installation is required as the game auto-configures itself for your computer and streams all needed content automatically to your system. In addition, the data driven engine features a very powerful scripting language and modification system. Players will be able to create their own graphics, sounds and 3D models, and then distribute them freely to other Quantum Legacy users. Their "mods" or total conversions will stream and install automatically much like the rest of the game's content. This allows users to bypass the tedious aspects associated with most engine modifications found in other games.
Addons, Mods and Total Conversions: Aside from the "official campaigns" and "addons" which will be released on regular basis, each registered user will be able to create their own game modifications. A custom scripting language and in-game level editor will allow anyone to create their own maps and scenarios. Players will also be able to modify even more content by creating their own sounds and terrain textires to be distributed to others. All content will have to be hosted on a public web server. Since most ISP's today provide 5-10 megabytes of web space to their customers, almost anyone will be able to use this feature. If even more creative changes are desired, users will be able to create their own models and "texture packets" to modify almost any aspect of the game. New model creation can be done using software such as 3D Studio Max and Maya (a number of other software packages will be supported as well). Once a model is created (this can be a new unit, object, mesh or decal) properties may be assigned to it with the same scripting language commands used throughout the game. For example, giving a name similar to "M02 M01 Y ALL 20" will tell the engine that the selected mesh will act as a turret for this unit. Similarly, other properties may be assigned just by changing the name of the mesh. This, in addition to new database entries, will allow the user to change all other properties of the new model or unit. Very few restrictions are placed on your creative freedom. The model can have any number of polygons and use any texture of your choice and all work will be imported and distributed automatically. There are also no restrictions as to what your new model/mesh can "be" inside the game world. It can be a rock, a new bridge, a new terrain patch, new tank or super-weapon, brand new "game effect", or any other object within the engine. While it is almost impossible to fully detail the process in this short section, rest assured that with enough skill and understanding of the engine, completely unique games complete with their own distinctive menus and GUI interface maybe created using the Quantum Legacy engine. These types of complex modifications will be known as "Total Conversions". If you have ever wanted to create your own RTS game, Quantum Legacy will provide you with this opportunity by distributing your game instantly to thousands of other players without requiring a knowledge of game programming, physics, or distribution.
Quantum Legacy: Age of Past:
Please note that our Massive Multiplayer title (codenamed: Age of Past) has now been put on hold until further notice. While the plans for the project have not been scrapped, a release date is not yet known. More info will be provided after our current projects have been released. All information is (C)opyright 2003, 2004 Four Thirty One Interactive, All rights reserved |